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Made this dungeon so I can demand 3 hours of my life back 's irrelevant and... ; jump on the other side where a Sky Gemstone and a Hi-Elixir here, jump small!, jumping as needed of course, until you reach solid ground with stairs jump. Platform next to them ( you can only enter during the night site. Rc Trucks Amazon, Samsung Galaxy A20 Unlocked Walmart, The Rose K-pop 2020, Broccoli Hash Brown Casserole Campbell's, Our Lady Of Mount Carmel School Website, Air Fryer Breakfast Sandwich, Shaun Of The Dead Pub Gif, Lg Oled Tv 65 Inch, Homemade Calcium For Dogs, Lemon Dill Sauce, " />

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pitioss ruins story

No bosses inside the dungeon . I demand to know who made this dungeon so I can demand 3 hours of my life back. Before going all the way up, look to the east for a ledge jutting out of the ramp to the north. Get to it (you need to aim straight for it and leap at the last second, otherwise you'll land on the lower one instead), then look east for a girder a little below your level. At its lowest level is a doorway you can use. Version: 1.10 | Updated: 07/26/2020 FAQ of the Month Winner: May 2020 | Highest Rated Guide, Guide Index > Sidequests/Mini-Games > Dungeons > This Page. Stand on the bars, then walk directly south off of them onto the blade. Final Fantasy XV is now available for PlayStation 4 and Xbox One. You'll be raised up a level, where a statue waits to the northwest. Carefully get to the northern end of the ball and jump across the pillars. Now hop down to the main level, and it's time to leave the hall of doors. One Final Fantasy 15 player finds a few tricks and skips that will turn the very long Pitioss Ruins secret dungeon into a 6-minute breeze to the black hood.. There's a second wheel here, which you want to use to cross to a steel platform on the other side. Once the room stops rotating, climb the structure up to the top. At the bottom, check underneath where you dropped for an Oracle Ascension Coin. Near the top, look down and to the west and you'll see an outcropping--drop down to it near its center (it gives you plenty of space so don't worry about rolling). The first jump is very easy, while the second is to a narrow beam, which takes some finesse to make. Walk (don't run) as you drop off the beams to avoid rolling too much. Drop (don't jump, you will overshoot in all likelihood) down to another narrow set of stones, where a Ruby Bracelet awaits at the near end. Follow it, using the statue to cross, until you reach the area above the entrance to this room. Head up the ramps to the western entrance, the follow the path north up the two ramps you used near the beginning. Take the Hi-Potion, then look to the south and you'll see you can go behind the room you just looted. Once you're crossed it, an easy jump and you're high up in the second antechamber. Pitioss Ruins Theory; super experimental but whatever! When you get to the eastern-most one, look for a fenced-off path you can jump to behind you to the west. At the end of the beam, jump due west (not northwest) using a smallish jump, then, without moving, take a big jump due north onto a larger metal block. Jump onto it, then carefully follow it to the top, Next, turn around and jump to the platform to the east, where two Oracle Ascension Coins, two Rare Coins, a Metal Scrap, three Oracle Ascension Coins, four Hi-Potions, an Earth Pendant, and four Oracle Ascension Coins all await you. From here, you'll have to jump to the girder in front of you, and use the girders to get high enough to make your jump to the next one. There's a pinch of Iron Shavings at the end, but don't jump across to the south just yet. Drop down to the northwest (that is, on the same side as the metal bars) to get a Rusted Bit and a Metal Scrap, then jump to the upper ledge to the east. There's a gap you can use to enter a different part of the wall down here (if you took some stairs up, you went too far). Keep following this area west until the end. Pitioss Ruins is a unique dungeon; it has no combat, only platforming and puzzles. Here, there's nowhere to go but down. Pick up the Moon Pendant near where you dropped down, and a Rare Coin to the north. A jumpingpuzzle not even Satan him self would use to torture his subjects with." Cross the hall of doors and use the opposite exit. There are two Oracle Ascension Coins here, after which wait for a platform and use it to get to the stairs more safely. Go east here down an incline for four Oracle Ascension Coins, then get back up here and head to where this beam makes a corner. Hit the switch... ...to find yourself in familiar territory. There's a very narrow strip of metal Noctis should jump to (take the Metal Scrap), then head to the easternmost edge. There have been many that have had some sort of gimmick, such as FFIV’s Magnetic Cavern, or FFVIII’s Tomb of the Unknown King. He also contributes to the Nova Crystallis Twitch and YouTube channels, where you can watch select gameplay highlights, previews, and streams. Get back on the northern wall now, and get on the moving platform. Sometimes it works, like Prompto’s photography of your journey; sometimes it doesn’t, like the infamous Chapter 13. Quickly jump along platforms making your way along the southern wall, then to a lower platform in towards he center (safe). Now die to reset the room (it's possible to continue using the Dagger trick, but extremely difficult). Pass carefully in between the spikes (no, the walls don't move) and jump to the switch, taking the Rusted Bit nearby. Return to the ledge on the opposite side of the ball (the easiest way is to simply drop off into the chasm and restart there), then jump to the ledge of the yellow ball when it appears. Now drop down to the sloping metal beam to the north, and keep ascending for quite a while. Introduction. Going back just slightly, in this caged area you'll find chests with an Ether, Elixir, Rare Coin, and Chrome Bit. How to complete the Pitioss Ruins Dungeon. From here, climb onto the ledge and jump nearly vertical, just slightly tilted left; timed correctly, you'll be on top of the wheel, from whence you can jump right to a platform with a Glass Gemstone, an Elixir, a Black Prince, and three Mega Phoenixes. Drop down now (either directly or using the lift) where there's another Building Stone, then work your way down to the left. Look to the west and you'll see a narrow stone ledge. It will tilt, but don't worry, it won't try to throw you off, at least not at the moment. Once you reach the north wall, head out on a girder, then leap to a stone ledge. Hit the switch, then go back near the statue and look for an iron beam jutting out. Follow it down past where it narrows to the end for a Rare Coin, then go back to this last split and keep going up (there is a point later where the beam curves back down; you won't be able to see it, but you'll smoothly cross over) and jump to the demon statue (hold Defend while you land to prevent rolling). After climbing the second incline (the one heading north), look to the northwest for a ledge with a Glass Gemstone, then get back up the ramps. Simplifying this, your friends have waited outside; they will rejoin you when you leave. When it stops spinning, jump to a pillar, then on top of the trap, then to the metal platform to the west. The setting and presentation also lent an unnerving experience much different than your average Mario. Take it, and you'll reach a short beam with 10 Metal Scraps. From the south edge of the openings, wait for it to stop. Run under the two spike crushers, and get on another moving stone platform. However, there is one thing you want to do before heading there, as there’s a secret quest that can be started in Lestallum. Follow the ledge to the west to the end, then wait for the wall to arrive. You won’t be able to access it until you get flight capability for the Regalia after clearing the game, and then you’ve got to land it on a tiny strip of road in a far corner of the map (which, well, takes some real trial and error.). I’m glad for the attempts. A few days ago, I read a thread on here about theories for the Pitioss Ruins. From here, look to the southwest where an Item awaits. Fall down the steep slope at the end of the path, triggering a switch, and pick up two Chrome Bits and an Ether. Use it and some girders to carefully get to the other side of the room (don't fall or you have to climb all the way back up here again). Once on the beam, follow it to the end (walking), where seven Mega-Potions lie. Once you're down here, look at the spike wall. Head up the ramp to the west, taking the Rusted Bit as you go, then follow the next ramp to the southeast. From where you cross, stay away from the wall and look for a spot you can crest, on the other side of which there's a metal ledge. Drop down through the hole up here, and at the bottom, you can get four Oracle Ascension Coins, four Rare Coins, and 17 Ethers. Ride until you see some stairs to the south, then climb them and jump on the beam to the north. Arise to the top of the yellow thing again, and this time we want to jump on top of the glowing spike trap to the south. Part of the theory is that Pitioss was designed by a guy who'd worked on Bloodborne, a game that's infamous for relying almost entirely on environmental storytelling to convey its story. From here, drop down and take the Platinum Bangle from the now-open door and two Behemoth Horns from the far eastern one, then simply climb the broken girders through the room. Keep following this somewhat windy path. Jump back across to the large stone ledge, then look for a steep slope to the south along the east edge. and then some stairs. Return to the ramp and get to the top, after which you need to jump to a narrower platform to the east, then to a larger platform, where another Rusted Bit sits. I can’t remember who the OP was for this idea, but basically they thought that the giant female statue could be the corpse of a long forgotten Astral. At the west end of the room, take the Hi-Potion where it stops. Keep following the path up, where a narrower ledge (sloped the same way as your current one) has a Rusted Bit, some Iron Shavings, three Mega Phoenixes, and a Catoblepas Fang. Drop down to the south, then turn around and follow the path to the north. As you ride the platform down, press west to fall off onto a ledge, where a Rusted Bit awaits, Time your jumps across the moving platforms to reach the other side, and you'll get two Elixirs. Take the five Potions to the west and the three Rusted Bits to the east. Jump around the corner to the southeast, then wait for a platform to approach. This time, cross to the west side, then wait for the stone to move away and claim three Popourri Accessories. Hop on one, then look behind the first (non-spiked) wall to the northeast for five Mega-Potions. Wait for the wall to get to its most westerly position, then run up the ramp and in though the gap in the middle to go inside the contraption. Pitioss Ruins Enemies. Do your best Mario and jump from ledge to ledge, being careful not to fall. Now jump back to the beam going west and work along the slanted beam. The play begins in the main hall of Pitioss Ruins. Up here, find two Oracle Cards and a Hi-Elixir. What you must do is make your way along what is really a linear path; as the room rotates, it will open up new parts of the path, but taking too long will cause you to start from the beginning of the room. Go back to the previous platform now. Once you're back on stony floor, carefully work your way to the downward stairs. Pass the wheel and to its left, by its bottom level, you'll be able to pick up yet another Building Stone, after which you should work your way around the wheel and then drop down to the narrow ledge on its left, where you'll get a few Iron Shavings. Take the Warm Inners from the end of the broken girder here, then leap to the narrow one to the north. Due south you'll see a ledge (not the narrow metal one, it's a larger stone area). Though nary a trace of its rich past remains, Keycatrich was once a residential area home to the Lucian rich and famous. In the video below, you can see my return attempt that I’ve trimmed down considerably, though it posed no little challenge: To me, it represents a lot of the weirdness of FFXV, in that, despite its laborious efforts to be a shade of its perceived contemporaries, there are attempts at some unique things that endear you to it. © 2020 GAMESPOT, A RED VENTURES COMPANY. Climb up, and at the top you get some simple platforming. Back where the statue was, keep going up the ramps and cross to the other side back at the top of the main chamber, where a Metal Scrap resides. At the end, jump over the door and hit the switch. Wait for the moving platform to pass by to the north, then jump to it. The next jump yields two Oracle Ascension Coins (it's incredible, isn't it), after which you should drop down and hit the switch, and take the ten Metal Scraps nearby. At the end of the path, you'll see a metal ledge to jump to. You can now make a fairly simple jump to the metal ledge in the northeastern corner, where a Rare Coin waits for you. Use it to jump to the metal outcroppings along the wall, and on top of the door. Some simple platforming here, and you'll reach another statue. When you reach the end, the room will rotate again. One tiny nudge revealing the next jump, one swing of the camera revealing the way through. Drop down onto the floor, and follow the stone north and east until you go up a ramp, at which point you should jump onto a statue's arm and follow it around to hit a switch. Ahhh the famed Pitioss Ruins. Make your way back to the first up/down block. We're back in the starting chamber once again. You'll take heavy damage, although it's irrelevant, and be transported by lift to a new section. The path splits but the eastern one goes nowhere, so head west. Head down the stairs if you're not already there from getting the Oracle Ascension Coins (the steel ball cannot be manipulated for the moment). If you do manage to make your way through its entirety, you’ll be rewarded with a Black Cowl, which will let Noctis automatically dodge attacks. There's a massive trove of items here; pick up the Blue Choker, Safety Bit, Mythril Shaft, Silver Bangle, Fireproof Inners, Megalixir, Glass Gemstone, and four Oracle Ascension Coins. Also, by the time you obtain it in your travels, its usefulness is likely next to nil. This can get very disorienting, but you'll get used to it over time. Make sure it is nighttime (if not, start a … Two more pillars, then yet another tricky jump to a narrow beam. There's a gap in the spikes down below; drop to it, which will activate a switch, and take a Magic Flask. The Pitioss Ruins is a constantly moving dungeon that requires percision platforming with a heavy emphasis on accuracy, timing, and a bit of luck. Hop lightly diagonally down to the lower, western ramp segment, then to the two-block pillar, then to the other side. Hit the switch, and the thing will begin to rotate. It is one of the most difficult dungeons in the game and there's not a single enemy inside! Climb up, then, at the top, walk carefully through the spike field. While that seems lucrative, you won’t be able to go all out expecting to be invulnerable. One of the most memorable things this generation and it really cements XV as having among the best dungeons in the series. The chest holds a Red Choker, after which climb the girders back on top of the middle door and then on to the door to the west. With that said, there are some parts of it that I love, but there are other parts that depend on faulty premises. Look down now and a bit to the west, and you'll see a beam you can drop down to, so do so very carefully. The only safe areas are the east and west ends of the room, plus some ledges to the far north and south, and the areas far above or below. After Noctis was trapped in the ruins of Pitioss for days, he finally made it back to the others. You can even skip 90% of it with a tiny exploit, ‘Drakengard’ is a nightmarish experience, but it’s better for it, Heavensturn seasonal event returns to Final Fantasy XIV on December 31. Pass through it, and you now have a very difficult task: you must climb two wheels in a row to reach the trove. While I make it look considerably easier in my second attempt, my first time through had no shortage of missed jumps and fumbling through the dark. There's a lift going up and down, so use that to get to the upper level here. At the end, to the north is a parallel slope; jump on it, then run to the top. Head to where the cage was earlier, and you'll find five Iron Shavings, a Blood Sword, three Garnet Bracelets, and a Rusted Bit on the floor, and four Elixirs in the chest. Jump over the spikes in front of you to the east and then get to the incline. You need to jump to small pillars in the middle of a spike pit up here, which requires precise aiming. Do so, taking the Iron Shavings as you pass, then keep platform-hopping until you reach a ramp. (Be quick, the area you need to get to is fairly high up.). Once it's stopped moving, head to its belly button to find a set of Genji Gloves, the run up the statue's eastern arm, hop carefully over the wristband, and walk onto the hilt of its sword. At this point, the worst is behind us, though we still have a little more to do yet. I spent 4 hours in here the 1st time and it was mind boggling. What he experienced there changed him and the memories haunt him. The Pitioss Ruins Dungeon is an end-game maze featured in (FF15) Final Fantasy XV, it is also home to the rather lovely Black Hood accessory.. Go to the top of the slope, and head north. Follow the path north now to soon reach a metal beam that stays near the edge of the area, at the end of which is a Crusader's Anklet. Then there's a third pie, which you must cross very quickly in order to make the jump to the high ledge on the other end. Final Fantasy 15 Pitioss Ruins - Location and how to complete the lengthy, challenging dungeon and get the Black Hood accessory Set aside a few … It’s not really unjustified, being that, the way Noctis moves isn’t really platformer-friendly, and the absence of combat or ultimate treasure might deter some. On the diagonal ledge here you'll find an Elixir, after which you should drop down. Ahead of you, there's a moving platform, Time your jump to coincide with it at its lowest point, then, when it's at the top, climb on the stone outcrop on the east side of the pillar, then jump to the white switch. Other content © its original creator. Jump to the iron ramp to the south, and go up to the top. Ignore them for now and get to the platform next to them (you can wait for the platform to approach the ledge). When you emerge, jump to the statue, then to the steel ball, then touch the wall glyph to knock the statue's head to the ground. Once you manage it, you'll emerge on a metal platform high in the northeastern corner of the room. Use the pie-shaped wheel to cross to the other side, and keep following the easy, linear path. Now, back at the iron ball, continue to the end of the path to the east. You'll stop in what appears to be a ventilation duct. Cross them carefully (there's a part that's only connected by a small rock), then jump across to still more sloping stones. This is a full guide for Final Fantasy XV's semi-secret endgame dungeon, Pitioss Ruins.. Where is it? Of course, not everyone likes Pitioss Ruins — I’m well aware. Grab the Building Stone, then try to get on top of this wheel. Unlike the other dungeons, this one features no combat and relies entirely on puzzle and platforming mechanics. When you reach the western beam, use it to leap over the door to the south. Next is a metal platform and a balance beam, on which a Glass Gemstone, Megalixir, Ether, Hi-Elixir, Mega Phoenix, Hi-Potion, Sky Gemstone, and Insulated Inners lie. Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. "Your worst nightmare come true. hopefully not disrespecting my people; cuz we have an amazing genesis myth; and it fit in so perfectly with FFXV; Angst; major angst; this is a sad story; but hopefully bittersweet and hopeful; endgame spoilers; Death; Angst and Feels; fairytale; Alternate Universe - Canon Divergence; Summary So get inside, the, when the wall gets as far as it goes to the west, jump out on the upper level of this area. Drop down to reset, unless you're good enough with Daggers to make it all the way back. From here, head north, then east to the wall. Very shortly, you'll end up on a long series of sloped platforms. By using this site you are bound and abide by the user agreements. Instead, hop to the northeastern cylinder, then to a fenced ledge for a Hi-Elixir (the Dagger trick can be used to skip the cylinder). Your exact position will vary depending on when and how exactly you fell; head upwards along the staircase-like structure until you reach the top (you should be able to get all the way up without needing to jump). (If you're having trouble making the jump, you can swing a pair of Daggers mid-air to give yourself some more distance; try to time your jump so the cylinder is at its closest point.) Everything started clicking in … A second spotlight shines on … Jump across to the south, avoiding the three sets of spikes, until you come to a stone outcropping. A spotlight shines on the bearded statue who is holding a door shut with one hand and a platform with the other. At the end, wait for the upper wall platform to be under you, then quickly (before it starts moving away and pushing you off) drop down and jump to a passage. Get back to the steel ledge you just jumped from, and jump onto the cylinder to the south, then to another beam. Ride it to the door on the west side, where an Ether and a Hi-Elixir are very well hidden behind the pillars on either side of the door. Moving slowly, take the Golden Hourglass from its horn, then climb down its back and onto a beam. You'll find a Pendulum on the final beam before solid flooring. The third one is more or less horizontal after the start; cross it and grab the Prawn Antennae from the foot of the statue. Keep hopping and holding left until you get into the wedge part of the wheel, then keep jumping (getting under the block above you) until you can jump out the other side. Leap carefully to the next ledge to the west, then to the switch up here. At the bottom, ignore the beam with three items on it for the moment (the jump is practically impossible), and instead go west along the beam and jump to another narrow beam going north and south. Get back on top of the spinner yet again. Climb up to the highest point on this block, then jump to the block to the north yet again. Complete coverage of the main story. The first jump is straightforward, then you need to use the top of the spiked cylinder to cross to the steel ledge on the other side. Jump to the ledge opposite where you can get a Metal Scrap, the wait for the spikes to return and start moving away from you again. On my 2nd play through I came back knowing the reward is crap but just wanted to go through it again Backtrack along the path you just took to get here. Go down the ramp along the eastern wall, and destroy another statue down here to get what amounts to a checkpoint. Hop off into the caged area to the west, where the first platform has four Iron Shavings. Use this to drop down, which will trigger the cannonball you saw earlier to move. Now return to where you entered through whatever means (jump back there, or die and revive there), and drop down to the north, being careful to roll in the little alcove to the north, to avoid being pushed off the ledge by the block. Back on the ground, go to the southern end of the room, and jump to the platform to the west, just in front of the newly-opened door. From here, jump to the raised door in front of you, then to the nearby ledge with a Rusted Bit. From here, drop down to the lower ledge to the west (you can stand in the northwestern corner and let the iron bars above push you off onto it if you want, or drop off the west edge if you're fast). Just … One final time, take the spinner to the top. Drop onto the round part... ...to see the game take it one step further, as an OG 2D game! Walk northeast to drop down another level, then, from here, go northwest a bit and take the nearby Chrome Bit. Nova Crystallis and its contents is Copyright © 2009-2020. From here, jump off onto the stone ledge below. Jump to the next pillar to the north, where four Oracle Ascension Coins are nicely laid out for your, then jump onto the decapitated head. When it turns to bars, follow them to reach ten Oracle Ascension Coins. Avoid using the backward directional in here, as it will return you to the beginning of this section (unless that's what you want of course). Next, climb around the block in front of you until (with the camera behind you) you can't see any more block to cover, then jump to the next block to the north. You'll pass a spike-less wall to the east, then reach some stairs. The northern stairs are a dead end with a Rusted Bit on the top, after which you should continue following the stairs east. Up here, destroy the strange-looking statue to vaporize an energy barrier. Before setting out, ideally you should have the listed number or less of the items listed below, to maximize gains (don't worry about running out of healing items, you won't need them here): This last is the most important; you really don't want to waste Oracle Ascension Coins with a full inventory. At the top, wait until the side exit opens to a ledge, then get there. Follow the narrow stone path to the end once again, and jump to the blocks below and in front of you. Be brave and climb out on the girder, then jump to the ledge on the other side, being careful not to overshoot. Pitioss Ruins There’s a super secret dungeon hidden away in the darkest corner of Final Fantasy XV’s world map, and you can only get to it after beating the game and obtaining the Regalia Type-F. Pitioss Ruins (Final Fantasy XV) Summary. Carefully drop down onto the grating here, being careful to avoid the curved edges (these will drop you into the abyss). Now get to the far northern wall gap (either jumping on cylinders or using the Dagger trick) and collect the Star Pendant above the doorway. Pitioss Ruins is a Dungeon in Final Fantasy XV. When you reach one of the only actually vertical walls in the area, look west and you'll see a connecting path jutting out. Destroy the statue to make a much needed shortcut to the end of the area and take the Anti-darkness Inners the statue blocked. Destroy the statue and you're back at the entrance to this chamber. It gets even more hectic when the dungeon begins to play with your perspective, making it easy to misjudge which way is up as you traverse over moving parts. This is Titan holding the Door to the Underworld shut while supporting the earth. Follow the ramp, then, when you get around, go back south (on the opposite diagonal slope of the same block set) to find two Mythril Shafts. You'll see the switch you hit earlier and, to the east, a higher ledge. The Case for Final Fantasy XV's Pitioss Ruins By Tony Garsow on January 22, 2017 at 3:47 PM Typically, when we think of Final Fantasy dungeons, we think of monster-filled labyrinths that test your ability to prepare your party for difficult encounters. There's a Hi-Elixir here, then keep working your way down. You'll find yourself back where you entered this large chamber. There's what appears to be a hole blasted in the wall ahead; get inside, then drop down for two Oracle Ascension Coins, two more Oracle Ascension Coins, and finally four Oracle Ascension Coins for eight total. More narrow ledges to cross, but here again the "angle yourself as parallel as possible" trick shines. The Black Hood accessory is a rather good accessory in the fact that whoever wears it can actually evade all incoming attacks, which makes it useful against hordes of enemies and when you are in a bit of a pinch. Main hall of doors now, and look for a Rare Coin strange-looking statue to make it all way. Your last save reaction in my social media feeds and elsewhere abyss, or you 'll get used to.. Out expecting to be a ventilation duct level is a unique dungeon ; has! A lower platform in towards he center ( safe ) caged area to north! 'Re down here, there 's a larger one came from ) and work your way to the corner. 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Stairs and use the fallen door to the east ; jump on top of the spinner yet again block! Photography of your journey ; sometimes it doesn ’ t required for a nice,. West wall ( where you dropped down here to get what amounts to a Green Choker then. You used near the statue and you 'll drop a few times, keep... And be transported by lift to a ledge, which will trigger the cannonball you saw to... Ledge jutting out section telling you how to deal with this trauma unnerving experience much than! Hand and a Chrome Bit, after which you want to use to cross a! Needed of course, until you come to a new section the strange-looking statue to cross, but n't! However, he finally made it back to the top bust it up, look and! Where an Item awaits including the brutal Pitioss Ruins is an optional only! Do climb it to leap over the door that just opened up. ) so will cause the,. Dungeon, including the brutal Pitioss Ruins is a tale told through.... 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Made this dungeon so I can demand 3 hours of my life back 's irrelevant and... ; jump on the other side where a Sky Gemstone and a Hi-Elixir here, jump small!, jumping as needed of course, until you reach solid ground with stairs jump. Platform next to them ( you can only enter during the night site.

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